Glossary

Here, we put together a list of definitions for words and phrases having to do with Perplexus and cheating on Perplexus.
 * Basket: Track 65 on Perplexus Original.
 * Bowls: Those orange baskets in Perplexus Warp. (Track numbers will be specified soon.)
 * Carriage and Push-over: The moving obstacle on Perplexus Epic that controls 86, 89 and 108.
 * Chain Reaction: An act of doing two or more cheats in a row.
 * Circulation Pipe: Track 81 of Perplexus Epic.
 * Crowd: The divider of the two poles on the Long Magic Intellect Ball. It contains a swarm of tracks.
 * Design Flaws: Unique with Perplexus rip-offs, they occur when carelessness occurs and gaps are missed and left open.
 * Double Track: A track where there's not a middle, but two railings.
 * East Side: The blue and dark blue side on Perplexus Twist.
 * Going: Playing Perplexus regularly and without any cheats.
 * Going Backwards: Playing Perplexus backwards but still without any cheats.
 * Falling: Unintentionally making the silver ball fall off the track, hence failing.
 * Flipping: Quickly turning the maze upside-down to get the ball from one track to another track right above.
 * Glossary: One : A list of definitions for words and phrases; Two : this page right here.
 * Helping Hinge: Track 35 on Perplexus Original.
 * Hoop: The start of track 119 on Perplexus Epic.
 * Igloo: Track 70 on Perplexus Rookie.
 * Jumping: Sharply moving the Perplexus maze ball in a very small upwards motion to jump the silver ball from one obstacle to another obstacle.
 * Killing: Putting the silver ball at a dead state where it stays perfectly still.
 * Knobs: The two handles you hold to twist and hold the Perplexus Twist.
 * Mass Cheat: Doing a cheat that gets you a huge boost.
 * North Pole: The side on the Long Magic Intellect Ball in which you start on.
 * Perch: Obstacle 30 on Perplexus Twist.
 * Pinch: The clutch you get when track 3 and 4 from Perplexus Twist is clutching the ball.
 * Ramp-up: Tracks 13, 70, 169, 191 and 199 of the Long Magic Intellect Ball. These tracks are hard and you need to jerk the maze or you'll easily fall off.
 * Rip-off: An imitation of something, usually a product, food dish, or a toy.
 * See-Saw: Obstacles 3 and 99 on Perplexus Epic.
 * Serpentine: Track 102 on Perplexus Epic.
 * Snake: Track 7 from Perplexus Twist.
 * Shell: The exterior clear plastic layer of every Perplexus.
 * Side Diving: Tilting the silver ball off the side of one obstacle to get to another.
 * Sky Dive: The act of falling from 80 to 81 on Perplexus Epic.
 * South Pole: The other side of the Long Magic Intellect Ball. It's opposite of the North Pole.
 * Tight Rope: Track 33 on Perplexus Original.
 * Tube: Track 49 on Perplexus Rookie.
 * West Side: The red and yellow side on Perplexus Twist.
 * Zeroing In: Jumping the silver ball to any obstacle from the clear plastic shell.